Sunday, January 18, 2015
Versus That One Game
Thursday, January 15, 2015
I ♥ "The Strange" (and Lazerhawk)
As you know (because you're not a lazy mofo who never updates his or her blog and is thus always late to the party), The Strange is Monte Cook Games' newest entry in the Cypher System line, and it's by Bruce Cordell and Monte Cook, edited by Shanna Germain and illustrated by Matt Stawicki. It can be described (neither unfairly nor unkindly) as "Planescape Modern". The book looks like this --
--on the outside, like this--
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| Image totally pinched from Automatonera.com. |
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| DUDE LOOK AT THAT PLACE JUST LOOK AT IT |
Wednesday, January 14, 2015
WHAT'S NEW? - With Doc R! and...ummm...
...huh. Dusty, in here.
Let's pretend I never left. OK? OK! Great.
So here's what I'm into these days:
I scored (i.e. 'purchased with legal tender) a copy of Night's Black Agents a while back, and boy howdy, I gotta tellya: this is some good stuff.
I read a review of it on io9.com, and was sold pretty much instantly--here was a game about being a badass and slapping the gunk outta vampires, and so what's a better thing to do with them than that? NOTHING IS, THAT'S WHAT. I'm glad you agree with me, because it'd be pretty awkward having to explain it to you. I love that we're friends!
Aaaaaaaany-old-way, as you likely know by now because the game ain't 'xactly new, Night's Black Agents uses the GUMSHOE system, designed by Robin Laws. GUMSHOE is tuned for investigative-type scenarios, and thus operates on the crazy-ass notion that rolling to see if you notice important clues, and potentially boinking that roll, is no fun; you should just get that clue, GUMSHOE says, as long as your character has the necessary skill and is in the same location as the clue. There's more to it, but that's the main thing. Right?
I like that.
I dug the game, I dug it right away. And before you know it, I'm all, like, Dude. I wonder if I'd dig Trail of Cthulhu as well? So I checked it out, and picked up a copy, and -- what do ya know? I DID! I DID dug it! Um! Dig it!
And of course, Ashen Stars came next. Because SPACE OPERA.
Okay, I'm gonna bail before this starts to feel forced. While we wait for me to come back, here:
...your turn to dig somethin'.
Monday, March 10, 2014
Tuesday, March 04, 2014
Put The Moves On Me; or, Dungeon World And Why I Think I Like It
Okay, so...Dungeon World. Hipster D&D. Amirite? Eh? Eh? Amirite?
...
...yeah, probably. I guess. I mean that's the rep it's got. Maybe. Does it? Have that rep? I don't know. But I know that I don't care. I don't care hard. Matter of fact I'm so far past caring, I can barely see caring in the rear-view mirror of my speeding Nofucksmobile.
No, 'cause, you see, I'd barely heard of the game when I rolled into Common Room Games last Saturday night. I knew only what I'd read about it over on Mike Lindsey's Station 53, and I knew that it had both the words "World" and "Dungeon" in its title, only probably not in that order. And in fact they were in the opposite order, as my wife, my daughter and I could plainly see, because the book was right there on the shelf and we could all read its cover. So I picked it up to look at it, and Frau Codename and I kinda skimmed it, and then I whipped out my datapad and scrolled through a review over on A Game Of Whit's and we were like "New take on old school? OK, sold why not." So she got some Fate dice and Kid Cheesepants (long story) got a Magic booster and I've been reading the book off and on in the two days since.
And what I've read...I've liked.
"That's great, Rotwang!," say those of you who haven't closed this tab. "Truly, honest. But WHY do you like it?" To you I say, "Dude, you've read this far? You're braver than I thought!" and then I say "Oh, yeah, um -- I like it because I recognize almost everything in it."
No, I'm not saying it's derivative, or that it's a ripoff or whatever. I'm saying that the way it does things makes all kinds of sense to me, in crazy, twisty, almost stupid ways.
"A-HA!" you say now, "this is why I came to this stupid blog in the first place: disjointed ramblings!" Your dedication and strange predilections are to be rewarded, sucka, for here are the reasons why Dungeon World makes sense to me:
IT'S TOTALLY GOT SOME TRAVELLER IN IT
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| Don't tell me it's not so, you dirty liar. |
IT CARES NOT FOR YOUR PREP
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| "Not settin' up the game next time!" |
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| "Low pre-ep! Low pre-ep!" |
IT BREAKS STORY CRAFTING DOWN TO ITS BASICS (EVEN THOUGH IT CAN ALSO BE DAMNED CONFUSING TO READ AT TIMES)
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| "Taken Out or at =>1 HP, you're coming with me!" \ |
Wednesday, October 16, 2013
SARGENT SAUSAGE'S SUICIDE SOWS!
SGT. SAUSAGE’S SUICIDE SOWS
ASPECTS
SKILLS
Good (+3)
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Fight
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Fair (+2)
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Provoke
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Athletics
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Average (+1)
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Shoot
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Will
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Notice
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CONSEQUENCES
Mild (2)
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Moderate (4)
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SGT. SAUSAGE
ASPECTS
SKILLS
Great (+4)
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Will
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Good (+3)
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Fight
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Shoot
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Fair (+2)
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Provoke
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Athletics
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Physique
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Average (+1)
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Rapport
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Deceive
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Notice
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Stealth
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STUNTS
- SAVING EVERYBODY’S BACON: When in the same zone as an ally, spend a fate point to create a defensive advantage that all allies can invoke immediately.
- STIHL P.I.G. 900X: Your cybernetic hamhock has a retractable chainsaw which counts as Weapon:1.
- WATCH THE STYS: Gain a +2 bonus when using Notice to create an advantage related to terrain on the field of battle.
...I like Fate Core.
Sunday, June 09, 2013
"D&D Is Terrible For Anything But Combat": The Myth Asploded
THESIS:
A lot of people will argue until they're blue in the face that the D&D rules, as written, offer so much emphasis on combat and so little on any other activity that the game is ineffective at incentivizing or even facilitating any activity other than combat. This position is totally and demonstrably horsefeathers, and I can prove it using no more than a copy of the Dungeons & Dragons Rules Cyclopedia (published by TSR in 1991), basic reading comprehension skills and some words in English, because that's a good language to use given the circumstances. In addition, I will employ an overused internet meme as my abstract, because it'll be funny.ABSTRACT:
METHOD:
I used GIMP. I mean, for the picture. But for the real bitchslap in the face of my enemies I used mostly my eyes (to read) and my fingers (to type). I kept the latter out of the former because I ain't that stupid.FINDINGS:
Oh, I found stuff, all right...Wednesday, June 05, 2013
Miscellanea Rotwang!ica
A New Wave song from a Spanish children's educational TV show, from the Movida Madrileña period...about the fall and influence of the Spanish Empire.
I...I can't...even...
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| THEY SHOULD HAVE SENT A POET |
ITEM! -- My downtime wasn't all down -- I had to stay alive somehow. And so, hey, look --I just found some stupid comics I made last year. You like my stupid comics, right? Here:
ITEM! -- Good golly, I can't wait until I can announce this thing. SO. JAZZED. UP. RAAAAAAWWWWWUUUGHGHGHGHHGHG!
POST OVER!
Tuesday, June 04, 2013
OH NO I HAVE BEEN PLAYING D&D WRONG FOR TWO DECADES
Sunday, June 02, 2013
Advanced Dungeons & Dragons 2nd Edition Does Not Suck.
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| I used Scribus and Inksascape. You can get some nice results outta those two, huh? |
| Fonzitude: Fundamental to ALL THINGS. |
ADDENDUM: HATERS GONNA...UM...THAT THING THEY DO.
"SET ASIDE THE RULES? YOU CAN DO THAT IN ANY GAME!"
"WELL IF YOU'RE IGNORING THE RULES, WHY NOT JUST PLAY TEA PARTY AND DO WHATEVER?"
Q: How Is The Playtesting Going, Doc Rotwang!?
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| Muy ochentas, ¿no? |
It's just the one that I made up for playtesting, but you never know. It might have legs, so to speak.
That reminds me. I gotta bug Chris again soon.
Monday, May 20, 2013
Better Living Through Chemistry, Part III -- Control Has Enabled The Abandoned Wires Again, But The Copper Cables All Rust In The Acid Rain
More drama! Admit it, this is like gamer Honey Boo-Boo. Click through, ya Lookie-Lous.
Better Living Through Chemistry, Part II - Duty Now For The Future
Okay, so -- here's why "254.13.26" got pulled. I'll try to be brief.
And I will fail.
Better Living Through Chemistry; or, What The Hell Happened Last Fall
- is long;
- serves only as the first part of a longer thing;
- assumes that someone cares enough, or is at least curious enough, about Dr Rotwang! and his life-stuff to know that anything even HAPPENED last fall; and
- believe it or not, actually does have to do with gaming.
Saturday, April 06, 2013
Thursday, January 31, 2013
Star Wars D6 Character Sheet!
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| G'wan, geddit! |
Sunday, January 06, 2013
...I GAMED.
... yeah...I know, right?! Plus also, I'm posting about it! HOLY CRAP!!
Actually what I did was I ran Star Wars, and I ran it proper, with West End Games' Second Edition Revised & Expanded. It's my preferred rules set, although there are others I deem worthy of the task but I digress.
Now...some of you are like masochists or bored or something and might read this AP report, so here is this AP report for you to read if you are like masochists or bored or something. It's in English, which I'm sure makes things amenable.
(These notes come straight from my own post-game record. I loves me some Evernote, you guys.)
This was the first scenario, which I ran with my buddy Jake and my wife. Jake played a bounty hunter named Jasper; my wife played a former Twi'lek slave girl named Narah Tei. They are both rebel operatives, and they have a starship called the Soccoran Sunrise.
Their contact in the Rebellion is Hix Belsar, who sends them to the planet Lambria to make contact with a slicer named Laal Spandau. Spandau supposedly had information that the Rebellion can use, but she can't transmit it, so the PCs have to go get it.
Lambria is an arid world on the Outer Rim, and it's just acquired an Imperial presence. There's a patrol cruiser in orbit and a facility that can launch TIE fighters. When the PCs arrive at the cantina ("The Grotto") where they're supposed to meet Laal, she's not there; a local miner named Targge tells them that Laal had been captured by the Imperials and possibly taken to a garrison nearby. Just then, Stormtroopers show up.
A firefight commences, and Targge is Stunned (2D minutes) while Jasper and Narah blow the crap out of the 3 Stormtroopers -- but not before one of them can call in reinforcements. An attempt to escape goes awry (the back door opens onto an alley with three more Stormtroopers, so the PCs close that door and go back the other way), and another batch of Stormtroopers had to be dispatched. Jasper carries Targge through the skylight and rolls a 1 on his Wild Die in so doing, causing it to shut down. He's still able to mess up some Stormtroopers from the roof, though. Narah takes out more Stormtroopers in the cantina and then gets out. Jasper tries to fix his jetpack and fumbles again! Finally they make an escape.
Deciding to get lost in the crowd, they head for the central market. Narah stays out in their landspeeder while Jasper goes into Ragno's Small Engines to get his jetpack fixed. Unbeknownst to him, the R1 droid in Ragno's employ is an Imperial spy, and it calls in Stormtroopers to capture Jasper when he comes back for his jetpack. The PCs still manage to escape (again), but this time, they are intercepted by biker scouts! Jasper los both of them and the party returns to the ship.
On the ship, Targge uses the comm to find out that Laal is still at the garrison, but is scheduled to be taken off-world in an hour. What will the PCs do next...?
That's where we left off, but now that my wife and Jake both have weekends free, we are in good shape to make it a campaign. And I hope we can, because after I finish this particular scenario, I have my sights set on something I've had for a long, long time...
Tuesday, November 20, 2012
It Hasn't Been Video Day In A While.
...yeah, that's what's in there. In there, breakin' stuff.
Tuesday, September 25, 2012
Alive But Not Living.
This is happening tonight, maybe a 1.5 or 2-hour drive from where I live. Close, huh? Oh, and I was offered free tickets to the show.
Free tickets.
As in, live one of your fucking dreams at almost no expense. These bands you've loved since you were in kindergarten?! See them live, here, go on, ya.
...can't.
Can't, because I have a life now. Meaning, I have bills, and a job, and it's my wife's birthday today anyway and she just switched jobs and our income is really lean at the moment and gas costs money.
When I was in my twenties and I could run around and do stuff, there was no stuff I wanted to do. In fact, I would even say, and I quote: "I don't go to concerts because DEVO aren't touring anymore."
And it wasn't just concerts -- it was a lot of little things. Little opportunities, little risks never sought or found or taken. Many, many things for which I have the confidence or the opportunity but which have come much too late. Little experiences that make life life, not just existence.
Here's another one, gone forever. Tonight in Carmel Blondie will sing "Atomic" and "Dreamin'", and then DEVO will bust out "Human Rocket" and maybe even "Goin' Under" or "Devo Has Feelings Too"...
...and I'll be at home.
Merely fucking existing.
Sunday, September 23, 2012
Half A Goon And Half A God
Unlock the secret voice
Give in to ancient noise
Take a chance a brand new dance
Twist away the gates of steel
Twist away
Now twist and shout
The earth it moves too slow
But the earth is all we know
We pay to play the human way
Twist away the gates of steel
A man is real
Not made of steel
But the earth is all we know
We pay to play the human way
Twist away the gates of steel
The beginning was the end
Of everything now
The ape regards his tail
He's stuck on it
Repeats until he fails
Half a goon and half a god
A man's not made of steel
Twist away
Now twist and shout
The earth it moves too slow
But the earth is all we know
We pay to play the human way
Twist away the gates of steel
A man is real that's how he feels
It's the (literal) theme song.
Tuesday, September 18, 2012
One Thing Leads To Another
Interesting.
...huh! Imagine, this is still around.
...Oh, and A Clarification.
I don't want to say too much 'cause I don't like the taste of my own foot, but I will say this -- I took the story down for a good reason, and that reason is that it now has a different Fate than I thought it would.
Monday, September 17, 2012
Thanks, Apologies and a Heads Up
THANKS
...to everyone who took the time to come by and read any of Parts 1-6 of "254.13.26", my cyberpunk serial short story. It meant a lot to me to be able to write something that long and with that much focus and dedication again, and even more to know that someone cared enough to want to read it.APOLOGIES
...to anyone who came looking for Part 7, because even though it is complete, you'll notice that it's not here. In fact, none of it is here. Why isn't any of it here...?HEADS UP
I once made promises, promises you knew I'd never keep -- but control has enabled the abandoned wires again...Tuesday, September 11, 2012
Long Story Made Short
I WASTE THE BUDDHA WITH MY CROSSBOW
TO FIND OUT WHAT THE WHAT-WHAT!
Where the hell have I been, man? Last post on May 28? Really? WHY?!
In summary: Moping, depression, ataraxia....and then, ADHD medication.
You knew it; it was clear. It was clear even to me, and I'm dense as uranium. Finally I told my doc that maybe I oughtta, and she said, "Yeah, probably."
It's working.
Evidence: Exhibits A, B and C below. See those? Those are links to parts 1, 2 and 3 of a serial I call 254.13.26, a cyberpunk tale of that setting I've been yammering for over a decade. The one I could never nail down, the one that I always thought I could put into words but never actually could?
That one.
These are just the first three parts. There will be more, but this ought to get you started. They're exactly the kind of cyberpunk story that you would expect from me, Dr Rotwang!. Want more? Come back soon. Don't want more? That's cool, we're still friends.
CONTENT WARNING: Profanity, Violence, Profanity, Blood, Atheism, Profanity, Gibsonian Cyberspace, Cussing, References to New Wave Music, Profanity and Willful and Knowing Misuse of the First Person Present Tense.
...enjoy.
Oh, wait, you want the official soundtrack, too....?





















