Thursday, June 04, 2026
I am Dr Rotwang!
Sunday, January 29, 2023
GAME REVIEW: Four-Color Heroics
Before we get started, here are some disclaimers:
- I am reviewing a comp copy provided by the author
- The author and I are friends, and have been for many years
- It is my hope that the author knows me well enough to trust me to be fair, impartial, and honest
- I have read but not yet played this game
Okay? We good?
Good.
I really like it.
Thursday, January 05, 2023
"Welcome to my new fantasy game! You do not get to know the rules."
You've heard of Eisen's Vow, yeah?
No?
Okay, that's not unusual. It's only been called that for a while, although it's an idea as old as D&D itself. Over in his book The Elusive Shift (and on his blog, Playing at the World), Jon Peterson defines Eisen's Vow as --
the position that player enjoyment of the game is diminished by understanding how the referee resolves system events.
There's history behind this idea; in the interest of not re-hashing the wheel, you can also go listen to this here episode of the Roleplay Rescue podcast, where host Che Webster discusses it in detail and has a neat accent.
But anyway. The basic notion is that if the players don't know the rules, and you -the GM- handle all of that on your end, then the players are interacting with the world and not the game mechanics. This, as I mentioned previously, hopes to front-load immersion.
When I first read about it in the book, and again when I listened to Che's podcast episode, I was all, like, "Yyyyyyyeeeeeeeeaaaaaaaaaahhhhhhhhh I dunno." Players -of which I am sometimes one- like knowing the rules to a certain point, so they know what risks they can and can't take. That's fair; that's just being smart.
But.
You can argue that players can still learn what risks they can and can't take even if they don't know the rules, and they learn those limitations the same way they learn anything in life:
Through experience.
Plus, I'd rather my players poke around at the world because they can, not because they are told they can. I'd rather the risks and rewards in, say, fighting a handful of kobolds be present and evident by the information that I can give them, and that their characters grow in ability through lived, rather than tallied, experience.
And that's what Rovainne wants to be: a play experience. It wants to come alive at the table, to be a thing that the players sink into and enjoy.
And! Plus! Also! There's another advantage to this play style: in the absence of to-hit modifiers, armor classes, target numbers, feats, skill levels and such, creativity and description become paramount. Can your party defeat these kobolds? Maybe. Probably. How? What are your tactics? No no no, not "what are you going to do to get +2 to hit them", I said what are you going to do? Do you just wade in? Do some of you flank them out? Are you dumber than a kobold? What about the one with the spear?
The argument can be made that you can have a game that focuses on those same tactical considerations even if you have modifiers codified for every abstraction, and you know what? You can.
But you don't gotta. You can have a rich play experience that hinges on not having tactical modifiers and instead pretending that you're a knight and a scoundrel and a wizard's apprentice and a witch who have to get across this clearing in the woods, and there are some lizard-dog-things that say "No way", so what do you do about it?
Obviously, this requires a lot of trust between the players and the GM. That's why I intend to play this with an established group who I trust will trust me.
So the rules I'm using will be invisible to the players. But what rules am I using?
...that would be telling. But I'll tell you what they're not, and I can tell you that they're not those rules because I considered all of the below but ultimately decided that they didn't fit what Rovainne wants to be:
- AD&D 2nd Edition or Rules Cyclopedia - despite being my favorite iterations of Brand Name D&D, as I've already stated, Rovainne doesn't want to be D&D.
- Castles & Crusades, 13th Age, Labyrinth Lord, OD&D and its clones - despite being other great ways to play D&D, well...they're...still D&D. With all the D&D expectations that I'd just end up chucking out anyway.
- GURPS, D6 Fantasy, HERO FREd, Savage Worlds - despite being some generic systems that I liked, Rovainne resisted being those games because they just wouldn't easily bend to what Rovainne wants to be. They could, eventually, but...it seemed like a lot of work, and the temptation was there to go down pathways that could lead away from the pure experience of what the setting wants to be, and risks me turning it into something else just because it seems like a good idea at the time.
- Dungeon World - too much to cut out, again. Though I did consider a basic PbtA 6-/7-9/10+ target spread and interpretation, but I had the feeling that it wouldn't give me the right feel that I wanted. I co-opted some of the ideas, though...
- Fate Core/Condensed/Accelerated - despite being one of my favorite ways to tell stories and such, some of my players balked at the odds of rolling 4dF, and I just really don't want to argue about that.
- Cortex Prime - yeah, no, I ain't doin' that much work. Screw that. Nice game, but noooooo.
So the rules are none of those, and they're not a lot of other systems, either. They'll be my secret. Don't ask.
Now...you've probably noticed that I keep talking about "what Rovainne wants to be". That's a whole topic unto itself, and I'm looking forward to discussing it with you and telling you what it means and how it intersects with my jacked-up creative process, which is one of the original themes of this blog...
...but not right now. You've already had enough to read. Come back later.
Wednesday, January 04, 2023
FKR WTF FYI OK: Rovainne Edition
Yeah, okay, so. Yesterday I mentioned my new game setting. Today I'm gonna tell you about it. It's becoming kind of an important thing for me, for reasons that I-
What's that? You don't care? Okay! That's fine. This post will just be about what, not why. Later I'll talk about why.
Anyway...
Man, I gotta fix some stuff in here.
Just so's ya knows, I am seeing some Blogger issues on my end. Like, I can't see any comments (even old ones!), tags aren't showing on my posts, and who knows what the heck else isn't working right. I may need to spend some time under the hood on this thing to get it back up and running the way I want it to/remember it.
This is frustrating.
Tuesday, January 03, 2023
I'm Back, FKRs!
...ha ha ha ha, that is a joke. I will explain it, in case it's not funny.
But first...
...yeah, it's been a long time since I updated this damned thing. You wanna know why? It's because I really haven't had much to say about gaming that I hadn't already said, or that I wasn't saying on Reddit, or that merited a full blog post and stuff. Oh, sure, I coulda written blog posts about other stuff -- but you don't wanna know any of that stuff, because frankly it's mostly personal drama stuff and not gaming stuff.
You dig? Yeah, you dig.
Having thus dug, I'll get back to why I'm all of a sudden posting again. As you may have surmised, it is because I now have stuff to say about gaming again. You clever, clever person, you.
So long story short, in this new year of 2023, I'm fixin' to get ready to run me one of them fancy FKR games that the kids are talking about.
What's that? You don't know what I'm talking about? And you wonder if I do, to start with? Well...okay, let's go slow. HIT THE, THE, JUMP THE BREAK, DO THE, UM, CLICK!
Tuesday, December 17, 2019
SERBIAN WOMEN ARE WAITING TO PLAY D&D WITH YOU!
I help moderate a FB group for local gamers.
NO WAIT THAT'S NOT THE INCREDIBLE PART
KEEP READING
Monday, December 16, 2019
In the far, far future of mankind...they apparently remember Flans.
Most of it is inhabited by humans. I'm limiting non-human PC choices (for reasons); there is a species of 4-armed and very theatrical humanoids called the Garrana (whose worlds are in the center-top, haloed in purple) and a sub-species of Replicants (as in "the ones from Blade Runner, but emancipated and no longer limited by a 4-year lifespan"). You can tell that the Replicant 'homeworld' is the one with the white halo, because it's called Memory. BECAUSE BLADE RUNNER. GET IT?!
But what you probably can't tell is the reason why its only connection to the other stars is with Wilde, in the Benatar Sphere. [If you haven't figured it out, or aren't an 80s music nerd like me, note that the worlds of the Benatar Sphere are named after female singers popular in the 1980s.] As it turns out, Kim Wilde, she of "Kids In America", wrote a song called "Bladerunner", and released it on her "Teases And Dares" album in 1984. The song was inspired by the film of the same name, and featured sound effects from same. Hence the connection.
The Movida Unity, in the upper left, is composed of star systems named after Spanish and Mexican singers (and, in one case, a band) likewise from the 1980s. "Movida" means "movement", and refers to the cultural Madrid Movement (or Movida MadrileƱa) of that decade; "Olvido" is the first name of the Mexican/Spanish singer better known as Alaska, while Irma, Ilse, and Ivonne are the members of Mexican girl group Flans. (Irma ususally went by Mimi, but that didn't look or sound right.)
Most everything else explains itself, except for the orange systems in the bottom left. One of my players is Serbian, so I snuck in those worlds to amuse her; the names are "Fuck Off", "Don't Bother Me", and "Girl-Boobies". "Grozan" means "grouchy", since my player looked at those system names and commented, "It looks a very unwelcoming place to be".
As for why these names are still relevant in whatever future century we're playing in...there's no explanation other than "I like it that way and I think it's funny".
Hi, have we met? I'm Doc Rotwang!. I do this kind of thing.
Thursday, December 12, 2019
Rotwang! vs Cyberpunk Gaming, 2019
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| "Yes?" |
So here I am, and here's my response.
Saturday, July 15, 2017
Agents of D.O.F.I.E.
I started writing a scenario called "Smell the Breath of Dracula", in which the players are some of the above agents of the thing and stuff. They're on a mission to Dracula's house to --
Oh, hell. Here's as far as I got. Read it if you wannoo.
Friday, July 14, 2017
I Made A Custom Cover for "Far Trek"
Came out OK?
Thursday, July 13, 2017
Wednesday, January 04, 2017
Tuesday, January 03, 2017
WYC 2017:Stars On Fire!
That means it's time for me to start pondering what events to run this year.
My current short list includes
- Spirit of '77
- Fear Itself
- Risus (probably a goofy space opera)
...but one of the above is gonna hafta move, probably, because I had a bit of inspiration today. Dig it:
From the original Streets Of Fire trailer:
“You are about to enter a world unlike any you have seen before, where rock and roll is king, the only law is a loaded gun, where the beautiful, the brutal, and the brave all meet in streets of fire...”
My variation on the above, pitching a game for Who's Yer Con:
What does any of this even mean? Well, figure it's retrofuturistic space adventure shenanigans with an 80's vibe. 'Cause, you know, it's me.“You are about to enter a universe where retrowave is king, the only law is a charged blaster, where the alluring, the alien, and the adventurous all meet -- in Stars Of Fire!”
That's all I know for now. I'm gonna go monkey with it some more. In the meantime, enjoy this here Lazerhawk jam. Oh! And this!
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| Huh huh huh. Ellen AIM. |
Tuesday, December 27, 2016
"They're For My Girlfriend in Hollywood."
"What girlfriend?" Still poking little flowers into the envelope, I answered as if it were the most obvious fact in the world.
Goodbye, first crush.
I'm Not Here To Talk About 2016.
-- aw, crap. I talked about it.
BUT no no nonononononononono. Noooooooooooooooo. Those things, no, no, I'm not gonna -- nooooooooooo.
I'm gonna talk about how, in the new year, I'm gonna run a Star Wars campaign.
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| This one. |
[HINT: IT'S BECAUSE I FELT LIKE IT]
Tell ya th' trooth, I vacillated between using WEG's venerable game (pictured above) and Fate Core, which has nestled itself riiiight next to D6 as one of my favorite games ever. As (hypotherical) long-time readers may (hypothetically) know, Star Wars gaming is MY THANG; virtually every time I look at a game system, I'm judging it in terms of its suitability for Lucasian shenanigans. I've no doubt that Fate Core is more than equal to the task -- in fact, it's one of only two other systems that I've seriously considered using.
In the end, I just felt the D6ness a touch moreso than the Fatetitude, and so here we are.
"Here", of course, means "opening up a new TreeSheets document, making a cell labeled "Names", and inserting a sub-grid full of, you know, names. For, for, for people and places in my Star Wars universe. (It also involves yanking my collection of Star Wars Adventure Journals from the shelf, and ripping names and NPCs and everything else out of 'em for inclusion in said TS doc, but I digress.) And, yeah, you read that correctly: MY Star Wars universe.
My Star Wars universe is one where the words "midichlorians" and "gungans" have no meaning whatsoever, because I WILL NOT RECOGNIZE THE PREQUEL TRILOGY IN ANY WAY. The Clone Wars will be A Thing That Happened, but it won't have spit to do with, you know, the cartoon and stuff. (The cartoon is OK, but it's connected to the prequels, so out it goes.)
My Star Wars universe recognizes the events of Rogue One, but they really won't matter that much -- see, 'cause my game will take place in the classic RPG era known as "After the Battle of Yavin, before the Battle of Hoth". And considering how Rogue One went down, well, it's a foregone conclusion that...
...anyway. No spoilers, but if you're reading this...c'mon, man.
My Star Wars universe will include selected bits of what we're now calling the Legends, i.e. the EU stuff that Disney/Lucasfilm jettisoned from canon. If it's in a WEG book, it's probably OK to go; the exception being the Zahn stuff because
- It hasn't happened yet; and
- Noghri and hot chocolate? Ehhhhhhh...
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| I trust my point is made. |
So anyway, it's 2:13 am EST as I write this, and I'm listening to the Stranger Things soundtrack, and getting kind of tired, but not so tired that I can't start leafing through my Adventure Journals and get busy cribbing stuff for, you know, later.
For the game.
When I'm running it.
Star Wars.
Hi! How are you?
Monday, September 28, 2015
So I Picked Up Cypher System
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| Yeah, this...this one. |
And here he is: Kobayashi Flynn (that's a PDF you can download). Part Belloq, part Doyle Blackwell from The Secret Saturdays (look it up), and a bit Boba Fett, back before the prequels ruined him up.
Okay, so I'll monkey with it a bit more, and maybe I'll remember to tell you what happens. HEY LOOK SOME MUSIC!
Monday, March 23, 2015
Monday, February 09, 2015
You Have Waited Far Too Long For This Moment To Arrive
...well, yeah. I mean, that's all the time. But, uh, no, no no no..guess again.
Close! I'm not doin' that exactly, buuuut...you're on the right track. Hey, why don't you have another go at--
-- yeah, I'd be tired of guessing too. So maybe I just will tellya that I'm (very, very slowly) working on a Recursion (you know, for The Strange?) based on--
No one is surprised. Okay, so dig this:
The Breakin'verse (quit lookin' at me like that) is a world of graffiti-scrawled underpasses, scrappy community centers, sharply-pitched neighborhoods and occasionally a fancy mansion, where all major conflicts are resolved via acrobatic dance battles with vaguely-defined victory conditions -- a utopian wonderland where hospital staff can do the worm, and a single man and his nameless Mexican girlfriend can, with nothing less than some pizza boxes and a couple of dance steps, not only stop a fleet of bulldozers cold in its tracks, but then immediately HEAL HIS BROKEN LEG and PUT ON A SHOW.
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| Until a few seconds ago, I was driving a backhoe. |
But the PCs translate in, dressed in parachute pants and weird-ass hair and mismatching earrings and bright, bold colors...and discover that they can suddenly Pop And Lock (a draggable focus, of course)...the Vectors in the group are suddenly trained in Dancing, and the Paradoxes can walk up walls and the Spinners can totally oh my god look at them go...
...yeah, not a lot of replay value. But it'll be fun, I think, and it's my game and I DO WHAT I WANT.
There's no stoppin' us.
Um.
Me.
*...That I'd ever find a glimpse of Summer's heatwaves in your eyes. THIS IS HOW MY BRAIN WORKS
Sunday, January 18, 2015
Versus That One Game
Thursday, January 15, 2015
I ♥ "The Strange" (and Lazerhawk)
As you know (because you're not a lazy mofo who never updates his or her blog and is thus always late to the party), The Strange is Monte Cook Games' newest entry in the Cypher System line, and it's by Bruce Cordell and Monte Cook, edited by Shanna Germain and illustrated by Matt Stawicki. It can be described (neither unfairly nor unkindly) as "Planescape Modern". The book looks like this --
--on the outside, like this--
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| Image totally pinched from Automatonera.com. |
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| DUDE LOOK AT THAT PLACE JUST LOOK AT IT |
Wednesday, January 14, 2015
WHAT'S NEW? - With Doc R! and...ummm...
...huh. Dusty, in here.
Let's pretend I never left. OK? OK! Great.
So here's what I'm into these days:
I scored (i.e. 'purchased with legal tender) a copy of Night's Black Agents a while back, and boy howdy, I gotta tellya: this is some good stuff.
I read a review of it on io9.com, and was sold pretty much instantly--here was a game about being a badass and slapping the gunk outta vampires, and so what's a better thing to do with them than that? NOTHING IS, THAT'S WHAT. I'm glad you agree with me, because it'd be pretty awkward having to explain it to you. I love that we're friends!
Aaaaaaaany-old-way, as you likely know by now because the game ain't 'xactly new, Night's Black Agents uses the GUMSHOE system, designed by Robin Laws. GUMSHOE is tuned for investigative-type scenarios, and thus operates on the crazy-ass notion that rolling to see if you notice important clues, and potentially boinking that roll, is no fun; you should just get that clue, GUMSHOE says, as long as your character has the necessary skill and is in the same location as the clue. There's more to it, but that's the main thing. Right?
I like that.
I dug the game, I dug it right away. And before you know it, I'm all, like, Dude. I wonder if I'd dig Trail of Cthulhu as well? So I checked it out, and picked up a copy, and -- what do ya know? I DID! I DID dug it! Um! Dig it!
And of course, Ashen Stars came next. Because SPACE OPERA.
Okay, I'm gonna bail before this starts to feel forced. While we wait for me to come back, here:
...your turn to dig somethin'.
Monday, March 10, 2014
Tuesday, March 04, 2014
Put The Moves On Me; or, Dungeon World And Why I Think I Like It
Okay, so...Dungeon World. Hipster D&D. Amirite? Eh? Eh? Amirite?
...
...yeah, probably. I guess. I mean that's the rep it's got. Maybe. Does it? Have that rep? I don't know. But I know that I don't care. I don't care hard. Matter of fact I'm so far past caring, I can barely see caring in the rear-view mirror of my speeding Nofucksmobile.
No, 'cause, you see, I'd barely heard of the game when I rolled into Common Room Games last Saturday night. I knew only what I'd read about it over on Mike Lindsey's Station 53, and I knew that it had both the words "World" and "Dungeon" in its title, only probably not in that order. And in fact they were in the opposite order, as my wife, my daughter and I could plainly see, because the book was right there on the shelf and we could all read its cover. So I picked it up to look at it, and Frau Codename and I kinda skimmed it, and then I whipped out my datapad and scrolled through a review over on A Game Of Whit's and we were like "New take on old school? OK, sold why not." So she got some Fate dice and Kid Cheesepants (long story) got a Magic booster and I've been reading the book off and on in the two days since.
And what I've read...I've liked.
"That's great, Rotwang!," say those of you who haven't closed this tab. "Truly, honest. But WHY do you like it?" To you I say, "Dude, you've read this far? You're braver than I thought!" and then I say "Oh, yeah, um -- I like it because I recognize almost everything in it."
No, I'm not saying it's derivative, or that it's a ripoff or whatever. I'm saying that the way it does things makes all kinds of sense to me, in crazy, twisty, almost stupid ways.
"A-HA!" you say now, "this is why I came to this stupid blog in the first place: disjointed ramblings!" Your dedication and strange predilections are to be rewarded, sucka, for here are the reasons why Dungeon World makes sense to me:
IT'S TOTALLY GOT SOME TRAVELLER IN IT
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| Don't tell me it's not so, you dirty liar. |
IT CARES NOT FOR YOUR PREP
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| "Not settin' up the game next time!" |
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| "Low pre-ep! Low pre-ep!" |
IT BREAKS STORY CRAFTING DOWN TO ITS BASICS (EVEN THOUGH IT CAN ALSO BE DAMNED CONFUSING TO READ AT TIMES)
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| "Taken Out or at =>1 HP, you're coming with me!" \ |
Wednesday, October 16, 2013
SARGENT SAUSAGE'S SUICIDE SOWS!
SGT. SAUSAGE’S SUICIDE SOWS
ASPECTS
SKILLS
Good (+3)
|
Fight
| ||
Fair (+2)
|
Provoke
|
Athletics
| |
Average (+1)
|
Shoot
|
Will
|
Notice
|
CONSEQUENCES
Mild (2)
| |
Moderate (4)
|
SGT. SAUSAGE
ASPECTS
SKILLS
Great (+4)
|
Will
| |||
Good (+3)
|
Fight
|
Shoot
| ||
Fair (+2)
|
Provoke
|
Athletics
|
Physique
| |
Average (+1)
|
Rapport
|
Deceive
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Notice
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Stealth
|
STUNTS
- SAVING EVERYBODY’S BACON: When in the same zone as an ally, spend a fate point to create a defensive advantage that all allies can invoke immediately.
- STIHL P.I.G. 900X: Your cybernetic hamhock has a retractable chainsaw which counts as Weapon:1.
- WATCH THE STYS: Gain a +2 bonus when using Notice to create an advantage related to terrain on the field of battle.
...I like Fate Core.






























