Yeah, I know. I neglect this thing. But, hey! There's a new logo! That's good, don't you think? It's all...like...80's, kinda SF, and then with the dice, right?
...you're right, it does need tweaking. Anyway, let's blog.
I'M THINKING ABOUT CHAOSIUM'S BASIC ROLEPLAYING
...and about how basic it really is, and how that makes me like it.
So, dig: It's 384 pages, right, so how can that be basic? Surprisingly, it is. This game is damned easy to prep and run. Here's how it works: Every skill is rated with a percentage, so success happens on a d100 roll of equal or lower value. Roll real low and you get a Special success; roll really low and you get a Critical success. Roll 00 and it sucks to be you. Other than that, it's variable damage versus hit points and like that, armor reduces damage and so on.
There are plenty of options for, you know, powers and magic and stuff and things -- and lots of optional rules for tweaking the basics (different 'power levels' for characters, more hit points, Sanity, etc.) collected from the various BRP-based games throughout history.
I like it. I like it A LOT.
More later. Break's over.
REMINDER: DURANMAS DURANMAS IS MAY 10th!
Sure, nobody really cares except maybe me. But if you love you some 80's and some New Wave and having a good time, then why not cop May 10th as an excuse to do so? That's what it's for, after all -- for celebrating that stuff. C'mon, man -- all the cool kids are doin' it.