Wednesday, December 29, 2010

CKG UPDATE

From the Troll Lord forums (fora?):

Here is where we stand on the CKG:

As you know we own our own print shop and bindery. The bindery is a very new edition and not 100% operational for hardback books. That which we cannot do, we outsource to a company in Georgia. We did this for the M&T of Aihrde hardback and the Gods & Monsters. It proved to be a complete disaster, the time lag is huge, the aims not clear, and problems quickly mounted. So during the week before Christmas we invested in a further expansion of the bindery and have purchased the necessary equipment to bring this about...or rather in typical Troll fashion, we purchased the necessary components to make this happen, and we'll assemble it ourselves. I finalized the deal today (December 28, 2010) and the equipment is ready to ship...of course Europe (where it is manufactured) and the Northern part of the States (where it ships to first) is blanketed in a blizzard of epic proportions.

So, what does this mean? It means that the CKG hardcover, the one everyone has pre-ordered is still another week or two out. That's bad news for all those who want to see it, but good news for all those who have it and can locate any last minute editorial mistakes that our editors and myself may have missed.

Please put all editorial mistakes here in this thread. I will check daily and enter the texts into the original document so that when the final goes to press for the release, we can get it as close to perfect as possible.

Thank you for your continued patience.
Steve

post script: The digest version is available for sale, as are all the digest versions, in our online store.

So that's what.

Tuesday, December 28, 2010

THEM PIGS IS A-FLYIN'

Kayso my buddy Jacob totally has a copy of the Castles & Crusades Castle Keeper's Guide, like, IN HIS HOUSE.  And he wouldn't lie to me 'cause he knows it'd make me cry, and so who wants to see THAT? 

In other words -- YES.  THE CASTLE KEEPER'S GUIDE HAS BEEN PUBLISHED.

I got one coming to me via mail, I'm pretty sure...

Monday, December 27, 2010

I Inkscaped A Star Map.

See, 'cause Daniel over at World Without Syn keeps making keen stuff with Inkscape.  And I keep hammering on him about HEY DO SOME TUTORIALS DEMONSTRATING HOW YOU DO THAT THING.  And finally he was all like *SIGH* FINE WHATEVER DOC GEEZ GET OFF MY LEG and he did one.

So I followed it, and -- VOI-LA!

Click to make way too damn big

Saturday, December 25, 2010

New STAR WARS RPG On The Way

WHOA-HO!  What the -- ?!  Robot Viking reports that the STAR WARS game license has been acquired by "mystery game company that has yet to make any kind of official announcement". 

Hmm.  Mystery game company.

It's known who doesn't hold the license:

Several companies this week announced that they were not successful in their pursuit of the valuable Star Wars license from Lucasarts, including Paizo, Mongoose, Margaret Weis Productions, Steve Jackson Games, and Green Ronin.

Through logical deduction, and accounting for the fact that the license covers RPG, trading card- and miniatures game rights, Robot Viking opines that the new license holder is probably Fantasy Flight Games.

The guess makes sense.  The only FFG RPG products that I'm aware of are the Horizon d20 minigames, but I doubt that they'd go back to that well.  Do they have a house system?  Would they devise a new one?  Only time will tell.

And me all starry eyed, you'd think that I would have known by now.





As it turns out, though, Robot Viking posits the possibility of another licensee -- one that I, frankly, would prefer over FFG, if only because I'm familiar (and pleased) with their RPG output:

Cubicle 7.

Look -- I dunno about you, but I think that FATE 3.0 would work just dandy fine for STAR WARS RPG shenanigans.  In fact, I've used it for (short-lived PBEM) STAR WARS RPG shenanigans, and I liked it.

Granted that there's nothing preventing anyone else from doing same.  Still and all, if it's gonna be in print, I'm totally down with STAR WARS FATE.

Then again -- there is a certain OGL system floating around which juuuuuust might fit the bill...

Friday, December 24, 2010

I Juana Weesh You A Mary Cree-Muss

Okay, so...Merry Christmas, folks!

*gasp*  WHAT?!  "Merry Christmas"?!  From Doc Rotwang!?  But -- but-- !  Doc Rotwang! is a filthy damn baby-eating godless damn filthy A-T-H-E-I-S-T!  Why would a filthy damn baby-eating godless damn filthy atheist wish anyone a Merry Christmas?

Why?  Because I'm not a callous, heartless jerk.  Being an atheist doesn't make you a callous, heartless jerk.  Being a callous, heartless jerk makes you a callous, heartless jerk and I do my best not to be a callous, heartless jerk.

You know...look.  I live in the United States.  We got Christmas here, and it's not going away.  Nor do I want it to go away, because I actually sort of enjoy it.  So I've decided that I will enjoy it, and wish a Merry Christmas to everyone else, too, while I'm at it.

So why do I enjoy it?  I certainly don't believe believe that it marks the birth of Christ; that is most likely to have happened in Summer or Fall to begin with, and it's pretty damned obvious that what we call 'Christmas' is an old pagan holiday marking the winter solstice, hijacked by guys with a book and some power.  I won't go into all of that, because others have covered it already.  So no need to recap.

What I like about Christmas is that very original identity as a pagan celebration.  "Dammit!  It's cold, dark and shitty outside.  We need cheering up.  So...let's build a fire, put lights on things that don't normally have lights, drink something hot and eat!  Whoooo!"

THIS MAKES COMPLETE AND TOTAL SENSE TO ME BECAUSE FUCK WINTER.

Oh, and the gifts.  Yeah, I like getting gifts.  I like giving gifts.  I like sharing.  I like that there's a convenient excuse for everyone to try -at least- to focus on the compassion and camaraderie that makes us human.  We are social animals; animals, yes, but capable of compassion.  That's a big thing about what makes us human, and I like to celebrate it.  It's a common theme at Christmas, and like I say -- Christmas ain't goin' anywhere, sooooo...

Actually, I like to celebrate human compassion all year long, because it's just that important.  As far as I'm concerned, when it come up at Christmastime, that's just everyone else catching up to me.

I cannot, and would not, and should not and will not and don't want to speak for all atheists on anything but a few things.  But for me, one of the cornerstones of my atheism is the love for life and the quality of it -- and not just my life.  When I say "quality of life", I mean EVERYONE'S life, even the lives of people with whom I disagree, or who would see me harmed or censured because they disagree with me.  I don't care about those things.

I care about life mattering, and being experienced, and being treasured and being lived like it's the only one we'll ever get, because it IS

So.

Merry Christmas.  If you celebrate it for secular reasons, great.  If you celebrate it for religious reasons, great.  If you celebrate it because you like eggnog and it's hard to find the rest of the year, great.  If you call it -- whatever you call your holidays.  Whatever.  It's like this:


Enjoy it, damn you.

Wednesday, December 22, 2010

Hey, Everybody! It's Gamer Quiz Time, Yipee!

Thanks to Badger for pointing me toward this thing.  It's short and easy and fun.  Plus -- BAR GRAPH!

http://quizfarm.com/quizzes/Fashion/ellydragon/laws-game-style/

NOTE: I was gonna post my results, buuuuuuut the HTML table was all funked up when I C&P'd it into El Bloggero.  Whattaya gonna do.

Tuesday, December 21, 2010

Here's To Future Days!

Slow dancing...anything I want.
So whatcha got right now is your Winter Solstice, see, and that means that we've seen the Sun at its lowest high point in the sky this year -- in other words, less daytime, more night-time.  After that, right, is where things start to flip-flop:  More daytime, less night-time.

Now, I know that night time is the right time for...well, lots of stuff, it's true, and not just the stuff in Sheena Easton songs.  But "less daytime" equates to "less sunlight" and that equates to "colder" and SCREW COLD IN ITS FACE.

So!  What have we learned (besides that Sheena Easton's song "9 To 5" was retitled "Morning Train" in the US, so as to avoid confusion with the Dolly Parton single)?  Well, we can deduce a few things, namely:

  1. Dr Rotwang! took Astronomy 101;
  2. He has a funny way of explaining stuff about axial tilt;
  3. From today on, the days'll get longer and the nights shorter -at least until the Summer Solstice, when the process reverses, but it's OK because it's warm out and things don't start to get cold and sucky until the Vernal Equinox- which will result in a gradual increase in temperature on the northern hemisphere, which is where Dr Rotwang! keeps all his stuff; and
  4. SCREW COLD RIGHT IN ITS FACE.
 So!  Now!  There.  Dig it.  It's science, dammit.

Great.  You guys cogitate while I go outside and punch the crap outta some snow.  DON'T DRINK ALL MY EGG NOG!

Saturday, December 18, 2010

(Just Can't Resist) Showing Off

Tonight, my extended family will engage in a tradition we call "Dirty Santa". 

It's not a Zak Sabbath title, no.

No, what Dirty Santa is, is it is this:  Everyone brings a wrapped gift of some sort.  It doesn't matter what it is as long as someone there might like it.  Then, everyone takes a turn picking a gift -- either an as-yet unidentified wrapped one from the pile, or an unwrapped one that someone else has.  Eventually everyone's got something, and we all had fun yoinking stuff away from one another, ha ha ha.

I'm bringing a mix CD, and this is the insert for the jewel case:

 
Clickity-click.  Yes, I misspelled "Hazard" on the cover.
But there's a trick to it -- it comes bundled with a sock.  A single sock.  YOU CANNOT HAVE THE CD AND NOT HAVE THE SOCK.

It's a brand-new sock, though.

Friday, December 17, 2010

Goodbye, Stargate Universe

Goodbye, Stargate Universe.  There is the door; you may use it.

Monday, December 13, 2010

Wherein I Betray The OSR (Well, Just A Little Bit)

I work with this dude I'm gonna call "The Oatmeal Kid".  The Oatmeal Kid used to play D&D with some of his homies -- a couple of whom I know.  He still has some dice and stuff, and plenty of good memories.

The Kid also has a son.  We'll call him Bonesy, because this is my blog dammit and I'm listening to Jean-Luc Ponty and so get outta my face and also that's what his dad calls him.  Lad's 11 years old.  Finds his dad's dice.  "Hey, Dad, what's this, eh?  Eh?  Eh?" happens, and BOOM the kids wants to get his game on.

Swank times, sez I.

But I thought THIS.
So The Oatmeal Kid comes up to me and asks about the state of D&D, and how can he get Bonesy set up to game, and so on.  Cheerful ambassador that I am, I hook The Kid (the Oatmeal one) up with links a-plenty to some retro-clones.  I gave him some dice and stuff.  Good to go, right?

Well, Bonesy musta dug it all because today The Oatmeal Kid told me that he and Mrs. Oatmeal want to buy the boy some D&D swag for Xmas.  He asked me, "I was thinking of getting him the fourth edition.  What do you think?"

Right then, my stomach twisted.  I was -- well, remember that time you were on Corumna Alpha III and you had to nuke all the chromazebras to ensure that the atmosphere stayed mucus-free?  It was just like that.  'Cause I knew what the boy had to have.

Reluctantly, I zapped The Kid a link to WotC's page for The Red Box That Isn't The Red Box No Matter What Color It Is.  I tried to find him a freely-downloadable quick-start, but no go.  So I wrote him this e-mail:

Most companies publish a free "Quick Start" product, usually downloadable, which teaches basic rules and gives you a taste so you can try before you buy.  Not so Wizards of the Coast, sadly.  I'd refer you to some other commercially-available games that do have such quick-starts, but here's the thing:

They're not D&D. 

In other words, 4th Edition (4E) is The New Hotness.  It's what's In Stores Now.  It's The Brand Name.  His homies are more likely to have heard of (or be playing) D&D in the form of 4E. 

4E is not the D&D you played with Erko and your pals.  That stuff (Erko ran 1st and 2nd Eds. of AD&D back then, I know for a fact) was born of the free-wheeling spirit of the late 70s and early 80s.  4E is much more guided by Magic: The Gathering and other card games, with more rigid rules, more pre-programed options and more...

...fuck, it makes me sad to talk about it. 



But then, before I clicked SEND, I added the following:

Your choice.  You know the kid.  My suggestion?  Give him the WotC Starter Set and a copy of the latest Castles & Crusades Quick Start, and tell him: "This red box is how they play it now, but this Castles & Crusades stuff is how the co-creator of D&D played his own damn game before he died". 

I don't know how this is gonna play out, but there it is:  I gave him the choices.

Thursday, December 09, 2010

Dust-Up At The SE Corral

Herein, cross-posted, my contribution to a thread at The RPG Stack Exchange which resulted from my previous comments about said site.

It's very easy, apparently, to take my blog post out of context. One of my cardinal rules, stated elsewhere in my blog, is that I don't talk smack unless it's really deserved.

You can't say "dust-up" and NOT think of this guy.
I'm not interested in, have not played, and cannot comment upon the 4th edition of D&D. Thus, upon seeing a proliferation of questions about said game, I find that I can't really help. I found myself plowing past piles and mounds of questions to which I can contribute nothing, in search of something with which I could help -- and I really didn't find much.

My point was: Everybody's talkin' 'bout stuff I can't talk about.

I feel powerless, unable to really help. That's just the way it is; no helping it.

I will admit that being voted down for presenting a possible answer that wasn't apparently welcome left a bad taste in my mouth, especially when I was sincerely trying to help by presenting a different light under which to look at AD&D and answering from experience, having once felt the same way about AD&D's supposed inadequacy for certain in-game activities. But that's the nature of the internet -- it's the nature of humanity, really. No helping that, either. That's why I said (in metaphor) that I could ignore that, but I was still left with all these 4.0 questions that I can't help with, and only a few other questions which I might be able to answer.
Filtering tags and so on helps -- to a point. I now see questions that I can address more quickly, but they are not great in number. Still, it's something, and I pitch in where I can.

The fact is that 4.0 is The New Hotness. I am still down with the Old-And-Busted.

*shrug* What can ya do?

Friday, December 03, 2010

ADD-1701

...dangit!

Look, man -- I don't know why, but for the last few days I've been feeling an itch to play a Star Trek RPG.

It may have to do with the fact that I've never played a Star Trek game before -- that makes it enticing, interesting, seductive.  A new experience.

I've picked out a set of the rules from the many, many, many available to me:  The FASA game from the early 1980s.

"...to boldly go to, uh...art school."

I sincerely think that "Where No Man Has Gone Before", the MicroLite20 variant, is totally aces.  I feel the same about Risus.  But somethin' in my blood tells me that it's this one.  Why?  Hell, I dunno.  All I know is that I want to run a Star Trek game in the TOS/TAS era, ignoring canon post-1978, and that the PCs would be the crew of an Antares-class ship -- in fact, the non-canonical Antares-class:


Armed with an OCR scan of the old rulebook, the Starfleet Technical Manual and LUG's Star Trek Narrator's Guide by some fulano name of J R Sauce or somethin' (WTF, right?) and my own...umn...let's just call it a "mania", I am ready to roll up some characters, put 'em on the above starship and start makin' stuff up.

My buddies would probably play; my wife, not so much.

Well, it's not like I'm playing anything at all these days...

Why I'm Blah About RPG Stack Exchange

Hey!, I thought.  A question-and-answer thing about RPGs!  Nice!  I'll try it.

So I registered and got started.  Asked a question, two.  Got some good answers.  Gave a few.  Got a little excited.  Badges...Reputation...okay, that's cool.  More excited.

But then...then.

I looked around to see if there were any questions I could help with.  It went like this:

Okay!  Ahhh...see here...D&D 4.0, D&D 4.0, D&D 4.0...Dogs in the Vin- no...D&D 4.0, D&D 4.0, D&D 4-- AHA!  Call of Cthu-- no, that's got plenty of answers already.  D&D 4.0, D&D--OOH!  HEY!  AD&D 1st Ed. question!

So I peek in on a guy looking for help turning a Thief into a Con Man.  In other words -- where are AD&D's social interaction rules?

The first answer was one of those definitive "AD&D sucks for that, it can't do that, it's all about combat" things, which I hold to be untrue.  I offered polite disagreement, and further added some ideas about how one could resolve these things with dice mechanics in the event that role-playing (as in "Role-Playing Game")  were insufficient.

Cue blustery rebuttals, insistence that AD&D is all about what you can't do, and suggestions that if D&D doesn't say you can't do X, then why not just play "Candyland", since that doesn't say you can't do X either?

...Dude...whatever.  But thanks for undoing my attempt to help on, like, the one thing I could.

Well.  That bathwater's out the window, but all the baby seems to say is, "4.0, 4.0, 4.0."

So why am I blah about RPG Stack Exchange?

Because it's like an ass-kicking contest, and I only got half a leg.

Wednesday, December 01, 2010

Yay/Boo

YAY:  World Without Syn is back.  The author listens to Synergy.  How cool is that?

BOO:  It snowed. 

Tuesday, November 30, 2010

Flashing Japanese Dudes

Nothing gaming-related on my mind right now -- well, not that I actually feel is worth your time.  I think about gaming a lot, but most of the time it's random buzzing and snow. 

Stuff that is most likely never going to be done.

It's kind of a problem.

So while I think of something that would actually be relevant to your interests and useful and amusing, here are brightly-colored early Japanese synthpop pioneers Yellow Magic Orchestra performing their song "Key".

Monday, November 29, 2010

You'll Live If You Don't See This -- But Would You WANT To?

DUDE.  It's The People That Time Forgot!

 
 

Patrick Wayne, Doug McClure, Sarah Douglas and Dana Gillespie fight fake cavemen, fake samurai and fake dinosaurs on the fake lost island of Ca...uh...somewhere!

Jury's out.
The plot is pencil-thin, but you don't really watch this movie for its plot, no no.  You watch it for the mountain castle shaped like a pile of skulls, and the green-skinned wrestler-sized bad guy who lives there.  You watch it for the sword-, fist- and rubber dino-fights.  You watch it to play Spot The That Guy.

Don't try to frighten him with your...uh...dangit!


But chiefly, you watch it for stuff you can rip off for your games.  That big green-skinned dude's going into my next sword & sorcery game, and so is that skull-castle.  Hell, steal the whole thing lock, stock and Dana Gillespie's barrels and there's your EC adventure for tonight.  Or mix-and-match with the film that preceded it, The Land That Time Forgot (People is its sequel) , and put the whole thing in space.  


My daughter says this tower is evil.  

Look at that thing.  Picture it on an asteroid.  

YEAH.

Saturday, November 27, 2010

HEY! What happened to World Without Syn?!

No, really!  What happened to it?  "Hello World" my butt!  This is the blog that finished selling Starblazer Adventures to my homie Jacob, who has been talked into running Star Wars with the system.  Cool as that is, that's not "mission accomplished".  I wanna read up on some of the author's stuff!

Thursday, November 25, 2010

In The Middle Of a Big Tornado, On The Tip Of Everyone's Tongue

Here in the United States, the last Thursday in the month of November has traditionally been set aside as a holiday that we've come to know as Shopping's Eve.  NO!  Wait, hold on.

Here in the United States, last thursday in November, holiday -- holiday we call Thanksgiving.

I'm not in the mood to ponder what it's always meant.  I am in the mood to expound on what it means.  To me.  Right now.

THANKSGIVING - The expression of gratitude.

Every day of the year, someone deserves my thanks.  Today will be an opportunity to list them.

I thank my parents, Joy and Dennis  and Gonzalo and Margarita, for doing what they could how they could to guide me toward adulthood.  Guys, you did the best you could.

I thank my wife, Amber, for being patient, understanding and interesting -- and for striving to be the best parent she can be to our daughter.  I love you.

I thank my daughter, Lily, for being a good kid, working hard in school, and letting Mommy and Daddy steer her as she grows up.  Lily, you are a very smart kid and I promise that we will do our best to help you become a strong, confident, rational, happy, kind and humanitarian person.  I love you, Bumples!

I thank my extended family -- Aunts and Uncles Betty, Vernon, Bess, Paul, Herman, Jack, Nita, Jane and Vivian; cousins (by blood and marriage) Tina, Penny, Kevin, PJ, Jeff, Tony, Julie, Tod,  Harold, Lisa, Gary, Brad, Ed, Doug, Eric, Laura and Jeff; second cousins Nick, Miranda, Rebecca, Bailey, Levi and Sarah for doing your best to understand me, for everything you do for my daughter and for generally just being you.

I thank my friends, of whom I am happy and proud to say I have many and to name but a few: Angie "Anjiko-Z" and Ben Bass, Kyle Mayes, Jacob Kipfer, John Buchanan, Derrick and Amanda Ziegler, Tony and Yaz Murphy, Allison "Yucky" Gross, Jennifer Opiat-Lane, Datha Hoffmeister, Jeremy Helms, Angie "Not Ugly" Snow, Reneé Harrell-Smith, Kimberly Robertson, Brian and Brandie Wendling-Roberts, Phil Parli-Horne, Kate Matthen, Kristin Matthen, Erin Armstrong and Madeline Clark -- all of whom make my life a brighter one.  Life is to be enjoyed, and you guys do a LOT to help me enjoy it.

I thank all the RPG bloggers out there for sharing their love of, insights to and enthusiasm for our goofy damn hobby.  You guys keep this stuff alive, man.  You make games and give 'em away because you love this stuff that much.  Also, you're great stuff to read during lunch.

I thank all the atheist bloggers and activists for standing up to be counted and working to defeat the stereotype that we're all baby-eating monsters.  I know it's tough saying out loud who you are, but if they can, so can we.  Numbers!

I thank all the scientists and researchers across the world , who strive EVERY DAY to better understand, in  rational and logical manner, the universe in which we live -- and, in many cases, they do it in spite of the waves of superstition that rise and fall the world over.

I thank all the teachers.  ALL of them. 

I give special thanks to every science teacher in the U.S. who says, "No, I will teach evolution, and I will not not teach pseudo-science."

And I thank you, for reading this, and letting me tell you what means the world to me.

Wednesday, October 20, 2010

¡Quince Juegos!

Yeah, the "15 games in 15 minutes" thing is happenin' here, too, since I haven't posted much and I'm shamefully stalled on the PBoM thing.  I changed jobs, see.

Here, then is my li--

-- hang on.  My Lean Cuisine might be done.  Be right back.

Yeah, it's done.

--st of 15 GAMES IN 15 MINUTES!  There will be few surprises.

  1. Star Wars: The Role-Playing Game, West End Games
  2. Ghostbusters, West End Games
  3. The D6 System, West End Games
  4. Risus, Cumberland Games
  5. Castles & Crusades, Troll Lord Games 
  6. Tunnels & Trolls Eds. 5, 7 and 7.5, Flying Buffalo/Fiery Dragon
  7. AD&D 2nd Edition, TSR
  8. Dungeons  Dragons Rules Cyclopedia, TSR
  9. Fudge, by Steffan O'Sullivan, specifically the copy I ftp'd in '93
  10. Traveller, Game Designers Workshop
  11. Mage: The Ascension, 1st and 2nd editions, White Wolf Games
  12. Starblazer Adventures, Cubicle 7
  13. GURPS, 3rd Edition, Steve Jackson Games
  14. HERO System 4th and 5th Eds., HERO Games
  15. Encounter Critical, Battlestar Games
There's no real ranking here -- kind of stream-of-consciousness.  This Lean Cuisine's pretty good.  How you doin'?

Thursday, October 07, 2010

FGU's "Gangster!"

Yeah!

Hey, by the way, "I Waste The Buddha With My Crossbow" is, like...what?  4 years old today?  Somethin' like that.  I dunno.  Three.  I forget.  OKAY SO "GANGSTER!".

Right!  So!  "Gangster!" was Fantasy Games Unlimited's "Game of crime and punishment" which was "For the period 1900 to the present", which was 1979 but could cover pretty much the whole 20th century.  The front of the box, and the cover of the main rulebook, gave it a 1920s/1930s feel, though, as do the scant interior photos -- one of Al Capone, one of some rum runners driving over the frozen Detroit river in 1930 and a crime scene photo from the St. Valentine's Day Massacre (!!!) certainly suggest a setting.  But essentially it's Cops & Robbers, and you can play both sides of the law.

I'm not going to review the game as a whole, because others have done it better already.  However, I DO want to point out a couple of things about it that I think are totally aces -- chiefly, the skill system.

Oh, man.  I like this.

So here's how it works:  Anyone can attempt any skill, but your attributes  give you expertise.  Anyone can drive a car, for instance; you just roll 1d20 < Dexterity (attributes being generated on the classic 3d6 bell curve).  However, if your Dexterity, Agility and Strength are all 10s, you get a -1 to that roll.  If Dex, Agility and Strength are all 12s, take a -2; if the three are 14s, take a -4.  Presumably, a guy with Dex 14, Agility 12 and Str 12 would get his -2 because his stats qualify him for it, even though his Dex leads the pack.  Dig?

The onliest hitch is that you can only claim expertise in a certain number of skills, which is determined randomly.  So you might qualify for bonuses in, say, 5 areas of expertise, but you can only get bonuses in a certain amount of 'em.  You still get to pick which ones, though.

You know what I think of this?  I think this is nice.  It's pretty clean and low-maintenance, and it even kind of makes sense which is a bonus. 

Ah, but I said I wanted to point out a COUPLE of things.  A couple is two, and here's the second:  The 16-page ancillary "BOOK 2 - PATROL GUIDE AND LAWS OF THE LAND", which is no less than a quick reference guide to doing cop stuff.  F'r'ex, what do you logically do at the scene of a serious crime? When can a police officer leave his or her post?  What priorities do cops on patrol have?  How do search warrants work?  What are the limits on wire taps?  How do you set up a road block, and would you like to see a diagram?  And what the hell is larceny?

Bing, bam, boom.  All in there.  Look, you can Google this stuff up now, but in 1979? 

Pffff.


So it's a neat game.  Old school in its approach to things (no setting, challenge the player moreso than the character, etc.).  Plain-looking, but legible.  A little disorganized but eventually easy to reference.  Perfectly playable as-is, you ask me; you might need to kloodge together a few skills for modern-era gaming (computer use and the like), but otherwise totally serviceable. 

Just shemp in a Lamborghini and add sunsets.

I got my copy for free as a gift from the legendary Chris Engle, and it included some sheets from his game.  One of these days I'll scan 'em; there's a neat map drawn in blue ballpoint.  Swank.

Hmm.  Or cyberspace rules...

Wednesday, September 29, 2010

Got-Dang Bloggers, Git Outta Mah Haid!

...*sigh*

Okay.  THIS and THIS.  First it's Jim Maliszewski talking about a SF game with as broad a definition of genre as D&D's definition of fantasy; then Trey wishes for a game "set in a retro-future along the lines of Leigh Brackett’s Eric John Stark stories or C.L. Moore’s tales of Northwest Smith."  And, you know, those are good ideas.  They're good, Anthony, they're real good.

"Get back in the cornfield!"
But, dammit, I'm supposed to be writing that PBOM document.  And then I'm supposed to try my hand at a D6 cyberpunk game doc.   I'm not supposed to get all distractified by shiny new things and run off after them like a fatboy in lead shoes.

Now.

I know about Christian Conkle's Lightspeed, which is a pretty good match for Jim's "SF Goulash" idea.  Hell, there's even a D6 version of its precursor, Rangers, out there too.  The work's already done, as any fool can plainly see.

But noooooooo.  Doc Rotwang! is, apparently, an entirely different type of fool, who wants to make one of his damn own.

...

...the hell is wrong with me, anyway?

Wednesday, September 22, 2010

They Say The Point Demons Guard Is An Ocean Grave For All The Brave

Y'know how the other day we were all talking about what we picture when we think of D&D?  Here's somethin' I shoulda mentioned:  Kansas' landmark 1977 album "Point Of Know Return". 

Hello, 1977.  Howya been?
I've had a copy of this album, or at least easy access to it, pretty much all of my life (well, except for the three or so years during which it did not yet exist), and in high school I listened to it a lot -- incidentally, around the time I picked up D&D.  

Peanut butter and jelly, man. 

Some of you already know why, because you know the album.  The uninitiated will be unaware of the strong fantastic elements that run through this record along with everything else on it.  Yes, it's the same album that had "Dust In The Wind" on it, but it also contained the stirring call to adventure that is the album's title track...


...as well as the totally bad-ass hymn to bad-assedness that is "Lightning's Hand":


...which, you will agree, would make ANYONE would totally think of a blue dragon.  

That's not all that's there to feed your gamer brain, though; not by a mile.  Take "Sparks of the Tempest", which describes an epic apocalypse (and whose lyrics "The dead are the living in the age of the gun" put "Mad Max" pictures in my head); consider "Nobody's Home", a majestically sad song about an interplanetary traveler mourning that he has made first contact with a dead civilization; dig on "Closet Chronicles", purportedly about Howard Hughes but easily suggestive of any kind of interesting person (read "NPC") whose history could fit into your campaign. 

Now you know why everyone who knows the album was nodding at the beginning of this post.

Inspirational to the gamer, for sure, and to the geek certainly, but was any of it intentional?  Did the band themselves set out to record something so full of fantasy imagery, or where they on to something else?  It's hard to tell.  I know that Kerry Livgren is really into Urantia (or was, anyway), and some of the band's other material (noticeably on the album preceding this one, "Leftoverture") reaches for spiritual themes ("Opus Insert", yo), and they touched a lot on Native American themes, too.  As to what the hell "Magnum Opus" was all about, I have no clue at all -- but it's hard not to listen to the themes that bookend the piece and not think of Conan swaggering through a temple of Set and topless slavegirls swaying in time.

I googled "Cimmerian" and she came up.  Mind you, I am NOT complaining.


'Course, when thinking about D&D, I sometimes also think of The Alan Parsons Project.  That's because my brain is messed up, though.

Monday, September 20, 2010

The Greatest Three-Word Phrase You'll Read All Week



PUMP-ACTION BROADSWORD




...but now what?

Saturday, September 18, 2010

Wizards With Swords: ¿Sí o no?

Over yonder Lawful Indifferent way, cousin N. Wright has a thing or two to say about wizards with swords.

I like his post because it highlights the game (in this case, D&D) as a toolkit for imagination (my words, mind you), and it also gets me thinking -- why shouldn't wizards get to have swords?

The general consensus is that wizards can't have swords because they already have spells.  Okay; I can respect that.  But then I think about this:

Wizards suck at fighting anyway. 

So what's the harm?

ICDND

Yeah, I'm on the bandwagon.

Jim Maliszewski Grognardia Imagining D&D you know what I'm talking about etc., right?  Okay so here's my answer:

No one thing.

I can't picture just one image, or book cover, or anything else that says "Dungeons & Dragons" to me and I certainly CAN'T HEAR MYSELF THINK BECAUSE THE KNUCKLEDRAGGERS ARE WATCHING FREAKIN' "THE HANGOVER" IN HERE AND THEY'VE GOT IT TURNED UP SO GODDAMN LOUD LIKE THEY WERE FREAKING NINETY-YEAR-OLD WOMEN WITH HEARING AIDS, because when I think of D&D I think of a lot of stuff. 

"Not at the WHAT, Carlos?!"
Oh, I think of a few Dragon covers, for sure.  I think of the Red Box, because that was the first one I owned; I think of the AD&D 2nd Ed. PHB and DMG, because those were the first I used to play.   I also picture forests, and stonework, and funny dice and everything goes with it.

Mostly, though, I picture being 15.  I picture being 15 years old, on a Spring afternoon, on a Friday after school, and going to my buddy Kyle's house to hang out a few hours while we gathered up all the friends and got ready to play.  I picture Little Caesar's pizza trays.  I picture Larry Elmore art.  I picture photocopied character sheets with a Comliness box added in in ballpoint.  2-liter bottles of Mountain Dew.  Mechanical pencils.

I picture freedom.

"DAMMIT, I CAN'T HEAR MY VANGELIS!"
  I know, I know.  The point of Jim's question was to pick a piece of artwork, preferably to be found on the cover of something, which encapsulates D&D for you in one succinct stroke -- pictures being worth a thousand words, and all that.  I guess what I'm saying is that I'd like to but I can't

But this one comes close, because I first saw it in Kyle's basement.  I've posted it before, so I guess that gets it as close to the distinction as anything ever will:  "Saving The best For Last" by Daniel Horne.


Damnit -- now I wanna play.

Hmm.

That'll do. That'll do.



Friday, September 17, 2010

"This Is 'Adventure Scenarios For Free' On National Public Radio."

Hopped in the car to get my kid from school, and what do I hear on the way there?  Why, this story!  Dig:

A former scientist at the Los Alamos National Laboratory in New Mexico, who left following a dispute over funding, and his wife — who also worked at the facility — face federal charges in a sting operation built on the scientist's alleged offer to help build Venezuela a nuclear bomb.

...

"He got into a big fight with the Department of Energy after speaking out over its failure to fund a project that he highly supported," Johnson says. "The government wound up investigating him and yanked his security clearance in 1987. He ultimately left and filed a lawsuit.

"Sources tell me he kept on being disgruntled all these years," she says.

Although he had his security clearance pulled more than 20 years ago, Mascheroni was still believed to have posed a danger, Johnson says.

"Sources are telling me that everything he needed to know he kept in his head," she says. "He was able to reconstruct most of what he wanted to know and tell the Venezuelan government allegedly by just thinking back to his experience in the business."

Nice!  there's the beginning of a solid espionage scenario, right there.   You could take that and run with it.  I was already intrigued myself.  So I kept listening, and heard about this:

In July 2008, Mascheroni allegedly delivered a coded, 132-page document detailing the operation to a post office box prearranged as a "dead drop."

Yeah, that's  par for the spy-course, too -- but in my mind, the words "132-page document" turned into "meticulously-copied excerpts from the Necronomicon".

"The monstrous nuclear chaos beyond angled space which the Necronomicon had mercifully cloaked under the name of Azathoth."
Now, granted -- Lovecraft didn't mean "nuclear" as in "weapons".  But any way you slice it, it's easy to think "Azathoth" as in "you're screwed".

So!  How far away is the NPR story from a Delta Green scenario in which the scientist is a disgruntled scholar who has been driven mad with resentment and is willing to sell out to a foreign power to destroy his former bosses?

Well, it's 1.1 miles from my house to my daughter's school.  So...not very.

Thursday, September 16, 2010

SURE, A Griffon In A Tomb! Why Not?

Yea, for within Ye Olde Booke of Faces, I do follow the writings of Troll Lord Games (aka Dave Chenault).  Recently wrote he of writing The Castle Keeper's Guide, and lo, spake he in writing of Chapter 12, which shall deal with Monster Ecology.

In the ensuing conversation, one of his other friends (I'm done with the affected speech, by the way) mentioned that he doesn't like running into out-of-place monsters in dungeons.  He gave as example that a carrion crawler belonged in an abandoned tomb, but a griffon?  Not so much.

Fair enough.

Unless you're Rotwang!...

Oh, well, aren't you special...!

Now...I'm not talkin' smack on the other person; I don't roll that way.  What I am talkin' is taking chances on the illogical. Why not make the senseless make some kind of sense?

Frankly, it's something that I should be doing more, too...but, hey!  'Least I thought of it, eh?

Test For Whacko

You know what?  Today is one of those days when I feel like updating my blog, but I haven't anything really important to say.  I just can't think of anything really relevant, but that doesn't curb my enthusiasm.

Ergo, I'm going to start typing a story.  I dunno what it'll be about.

CHAPTER 1

"HEEE-YAAAH!  Bastard dog-sons!" cried Abrago, and threw his would-be assassin's body over the railing into the common room of the inn.  "Have at you!"

With arms outstretched he leapt from the second-level railing, caught hold of the wagon-wheel chandelier, and threw a leg up around its rim.  Below him, Karkanio and his ruffians scrambled to move a table under him, to better reach him and pluck him down.

"Fools, idiots, imbeciles!" the Zingaran cried from atop the chandelier, and rose up to stand on it, gripping the rope.  "Back-births!"  Holding tight to the rope, he drew from his sash a dagger, turned it in his fist, and cut the rope.

He rode the wagon-wheel down.

It fell, crashed upon the table, and crowned no less than three of Karkario's thugs.  "Ha-HAH!" crowed Abrago, and dropped to stand



Crap.  Out of time.

Tuesday, September 14, 2010

TAPPATA-TAKKATA-TAP-TAP-TAKKA



What's that looming on the horizon? Are we nearing the end of a first draft?

Wednesday, September 08, 2010

HOLY -- SIEGE Engine Miniatures Rules!

DUDE! I totally just checked out Troll Lord's website, you know, see what was new -- and I see this:

Well, hell-o there...!

WHOA! Slap my mouth and call me Ogden! It's a miniatures game with SIEGE engine rules -- you know, like Castles & Crusades!

This is exciting to me for obvious reasons, and it remains exciting despite the facts that
  1. I don't know what's actually in it; and
  2. I have no idea when it comes out.
Seriously -- the product's page (click the pic, wink the link) says that the contents "are not fixed yet", and although there's an "Available Now!" link on the page, it's all 404 up in there.

Still -- the price is right. And SIEGE-based mass combat? Like, for Castles & Crusades or just, you know, playin'?

"GUY LIIIIIKE!!"