...a Classic Traveller game where the PCs are a mixed group  of Ex-Scouts on detached duty and their friends, tooling around in a  Scout/Courier, doing odd jobs for the Imperial Interstellar Scout  Service.
...S John Ross's Warp Space, run  with TLG's StarSIEGE rules.
...a Knights  of Torque & Recoil/The Adventures Of Buckaroo Banzai-inspired  contemporary pulp adventure game, using D6 Adventure.
...For  that matter, a series of Indiana Jones-esque 1930s  archaeological pulp adventures, also using D6 or HEX (testimony  of the bullwhip!).
...that cyberpunk game that I keep  thinking about, which is slowly but surely solidifying in my mind.
...a  C&C/D&D RC/LL/&c. mash-up Bog Standard Fantasy  Role-Playing sandbox.
...Mutant Future.
...Encounter  Critical, with heavy doses of Heavy Metal and cheap, sleazy  1970s SF cinema.
...Over The Edge, which I  purchased in 1993 and STILL haven't run.
...that Savage  Worlds Art Nouveau Spelljammer game that I started back in  January, and which hasn't been run more than once.
TEN  GAMES ON MY MIND!  AN 11.5-HOUR WORKDAY, INCLUDING PREP- AND DRIVE  TIME, FIVE DAYS A WEEK, PLUS 45.5 HOURS A WEEK SO I DON'T GO CLINICALLY  INSANE!   PLUS, I HAFTA STOP AND EAT FROM TIME TO TIME!
HOW,  I ASK YOU?  HOW CAN I MAKE IT HAPPEN?!
 
