Wellllll... "Pwaaah, dude", I say. "I -- here." I open up a desk drawer and flash my work dice.
Jammin' Jim's in his early 50s, and he sculpts dies for a living. Dies, as in tooling dies -- here at work, we make stuff outta metal. I have no idea why Jim's gotta know what about D&D, but, hey -- I am an ambassador.
Hey, old buddy! How ya -- wait -- GET OFF MY LAWN! |
"Ah!" I say. "Red box, got the dude fighting a dragon?"
"Yeah, yeah," says Jim.
And I think, Damn. 'Cause he's teaching his grandson to play from a 4e product which I've never even seen and I don't know what advice I'll be able to give, that's why.
So anyway, Jim describes a bit more of his dilemma and I do my best to grok him. From what it sounds like, the intro scenario in the new red box is a programmed adventure for one player -- but it's probably not for one player, it's just that Jim's not sure how the paragraphs relate to a group and not just one player -- and when it would be another player's turn.
Okay. Okay. I'm gettin' Jim's problem, now. I try to explain the difference between such a programmed adventure and regular play, and about combat rounds and initiative and stuff. But then I say, "Look -- you wanna bring the game in tomorrow?"
"I can bring it in later today," he says, "if you wanna have a look at it and see what I'm doing wrong."
"It's a newer edition, and a lot of us grumpy old guys are real 'Nyarrr, raaaawrrr rawwwrrr!' [you know grumbly noises] about these new rules," I caution. "And I don't know a lot about the new edition. But let me have a look at it and I'll see what's goin' on."
And then -- then. Then, my spine stiffens, my jaw squares, my gut steels and dammit, I know What Must Be Done.
"You'd do it for Randolph Scott." |
"Do the boys still wanna play?" I ask.
"Yeah," says Jim. "If I tell them I figured out what was wrong, they'll try it again."
"Say, Jim...why don't we get organized and I'll run a game for the three of you."
"Okay," he says. "Yeah, we should arrange that."
So today, my friends, today...I will be looking at the 4e rules.
'Course, I could just run S&W and say, "This is how you game", and let 'em play their own choice of rules...