Monday, January 03, 2011

Chainmail -- INNNNNNN SPAAAAAAAAACE...!

So I'm knockin' around the idea of a starship combat game inspired by Chainmail's troop-type battle system, and informed a bit by A Sky Full Of Ships.  Dig:




Fighter wing Corvette Destroyer Battleship Dreadnought
Fighter wing 1 die for each attacking 1 die for each 2 attacking 1 die for each 3 attacking 1 die for each 4 attacking 1 die for each 6 attacking
Corvette 1 die for each attacking; 5+ 2 die for each attacking 3 dice for each attacking 2 dice for each attacking 1 die for each attacking
Destroyer 2 dice for each attacking; 5+ 3 dice for each 1 attacking 2 dice for each attacking 1 dice for each attacking; 5+ 1 die for each  attacking
Battleship 2 dice for each attacking; 4+ 4 dice for each 1 attacking 3 dice for each 1 attacking 2 dice for each attacking 1 die for each  attacking
Dreadnought 2 dice for each attacking; 4+ 5 dice for each 1 attacking 4 dice for each 1 attacking 3 dice for each 1 attacking 2 die for each attacking



TYPE OF SHIP
KILLS TO DESTROY
Fighter Wing
1
Corvette
2
Destroyer
4
Battleship
5
Dreadnougt
6

KILLS ARE ON A “6” UNLESS OTHERWISE NOTED

Okay so basically: When your ship attacks my ship, cross-reference your ship with my ship and you roll so many dice.  Each "6" (unless otherwise noted) is a "kill".  After so many kills, a ship goes blooey.

Fighters are at a bit of an advantage -- they're small and hard to hit, but a a good barrage can wipe them all out.  I dunno about Destroyers vs. Battleships, though.  I just wanted each ship to be able to roll at least 1 die.

I'm not good at this.

EDIT: Those numbers are all jacked up.  Fix later when not at work.