Over at The Hydra's Grotto, Steamtunnel (dude who writes the blog) asked, "How Much Adventure In One 6 Mile Hex?" He remarks upon how large a 6-mile hex really is, and wondered about the utility of a 1-mile hex for purposes of sandboxery. I subsequently commented upon how mind-bogglingly bad bad bad bad BAD I am at judging distances.
After a few hours (I think) of GIMP, Inkscape, Google Maps and learning some basic math (!), I can show you this image:
Click for 5.24MB of way too much time on my hands.
This is a 1-mile hex (from side to side) drawn around my house.
You don/t have to live in this area to see what all is there, but I'll clue you up: There's part of a marina, a load of condos, couple ponds, a goodly chunk of a 10,750 acre lake (biggest in the state, as it turns out), some tennis c- no, a lot of tennis courts, bunches a'trees and some undeveloped land.
Just outside of that hex are an elementary school, a house secluded amongst trees and more lake.
How much adventure can you fit inside of a one-mile hex? Well...assuming that your PCs are tennis aficionados, I'd say "plenty".
I never really felt any heat for Pendragon. It's not that I disparaged it, or had a low opinion of it -- I just didn't, you know, want some. Just like sometimes you feel like a nut, sometimes you don't.
I just finished reading Lyonesse, and have Madouc and The Green Pearl coming on the Bookmobile tomorrow. So my Pendragon temperature is changing.
I don't have the game, but I have BRP and I have GKP's The Book Of Knights. So I can probably get into some Pendragon-y trouble if so I desire. Plus, nothing stops me from running some C&C in an Elder Isles-inspired setting, upon which I have already decided.
If you didn't know that Fenway5 aka C. R. Brandon, author of Rogue Space and other games, has released the beta of Far Trek, then you should know that Fenway5 aka C. R. Brandon, author of Rogue Space and other games, has released the beta of Far Trek.
I'm reading it right now 'cause I finished Lyonesse (which was THE BUSINESS by the way), and I'm pretty happy with it. I was thinking related thoughts as I took my coffee mug to the sink just now and had this idea (which may not be knew and in fact may have been published before, but it's on my mind at the moment):
Q: Who gets to play the Captain? A: Everybody.
'Fact, the Captain is not only played by everyone but CREATED by everyone, together. All the players collaborate on creating the Captain's personality and so on. That way everyone has a handle on him or her, which is good because of this next paragraph.
During play, control of the Captain, and all the decisions that he or she makes, is shared by the players. It can either be communal, such that whoever wants to be the Captain can do so at any time, or it can be by turns. Everyone gets to speak for their Commanding Officer, and so on.