That's right -- "Rust Moon Of Castia" gots some Willow in it.
NOW, WAIT! It's not, like, a total rip-off of Willow. If it were, I wouldn't be mentioning it. No; I'm mentioning it becuase it takes some of the core ideas from Willow and makes them BETTER.
Well, for gaming, anyway. Here, lemme 'splain.
I've always wanted to play a game based on Willow; I have spoken warmly of Allen Varney's The Willow Sourcebook, after all, and have trumpeted its merits. Trouble is that what makes the world cool is kind of what already happened to the characters in the movie; it'd be hard (and lazy) to just up and duplicate it at the table.
So my idea, a few years ago, was to run a sequel to Willow. In a world untouched by Chris Claremont, the movie's characters are all NPCs: Sorsha and Madmartigan are Queen and king of Tir Asleen, only Madmartigan's been missing for years (and is suspected of -what else?- philandrering); Willow is busy learning to be the High Aldwin of his village; Elora Dannan is a teenager manifesting kewl powarz or whatever. Burglekutt is still a choad. For conflict, I would re-introduce Bavmorda -- breaking out of Witch Jail or wherever it was that Willow and Raziel sent her via the ritual Of Obliteration, she's gearing up for revenge with all kinds of extra-dimensional nasties on her side.
Whatever. I never followed it. because...whatever.
Aaaah...but "Rust Moon of Castia"...! Now we're talkin'. "Castia" presses the reset button in a most definitive way -- different world, very similar concepts. The Radiant Queen and her Scarlet Horde have taken over the kingdom, and she's turned the great city of Devmora into a multi-tiered fortress, from where she seeks out the 13 "vessels", females who bear the Mark of Radiance -- prophesied to...I dunno, undo her, I guess. Meanwhile, this, and I quote:
Tarsis Elon: The last of the four fortresses to fall, it suffered the
worst of the four curses. All who once lived there are now encased
in translucent stone, alive but entombed. For each year that passes
in the outside world, these poor souls age a single day. If any are
chiseled free time comes rushing upon them bringing immediate
death by old age. Still, more than a curse was left to watch Tarsis.
Monsters, minions, and shadows without name haunt this
doomed sanctuary. Rumors abound about what is still kept here.
Some claim a great vault filled with gold, others speak of lost
magics. Even if only a cache of ancient weapons, it would be a
great fortune to those fool hearty enough to try and claim them.
Add Brownies, little folk named Hannedyns ("Out of the way, Speck!"), stats for a two-headed leviathan and some hairy trolls...
...aw, who am I kidding. You're not reading this anymore. You went to downlod it and read it yourself, right?