- Keep on the Borderlands.  Classic module, and totally rad.  way open-ended and just what this campaign needs. 
 - The Barony of Serovan, which I mentioned earlier.  I have maps of the city and of the surrounding area, so using it will be a cinch.  I even have some NPCs and a little local plot: Baron Auldrec Autumnis is kind of a meathead jerkwad who has taken over for the old, beloved baron, and he's charging ridiculous and exorbitant taxes on everything.  He has, at his disposal, many loyal soldiers -- he's a war hero, an athlete, a Man's Man.  He thinks he's a great leader and that he knows how to run a barony, but, uh...he's a motard and he doesn't. 
 - Castle Foxmoor, stronghold of the paladin Lord Obregon. Mostly a nice guy, except quite zealous here in his old age -- he's starting to feel like he's losing his edge, so he's decided to start a little crusade of his own and Clean The Place Up. He has the allegiance of a couple of local lords, and he intends to rid his lands of undesirables. Now, if only I knew who these undesirables are...*
 - Another "Castle & Lands" idea: a small system of strongholds held by an illusionist and her former adventuring cronies (a ranger, a fighter and a lady cavalier).  I have no idea what's going on in there, except that the cavalier's keep is at the edge of some dry, barren hills that have a bit of a purple worm problem.  I have some NPC notes, some castle notes and a map somewhere. 
 - Ewoks. No, wait, that's a crappy idea.
 - The Great Wizard and his lizardman guards, stolen di-rectly from the pages of Sergio Aragones' Groo.
 - Kira, Goddess of Youth and The Arts, whose avatar looks a whole lot like Olivia Newton-John in Xanadu. 
 
*Mike, from work, might say that this would be a great place to stick those Furries he was talking about. I wonder if he is not on to something.