I will not argue, because I agree, really.
But still...
FUDGE, in its most basic form (like it was when I downloaded it from ftp.soda.berkeley.edu on that late Spring afternoon in 1994, on a NeXT computer at the IU Student Union) is --
-- look. There's something to be said about a game that gives you a fully-playable character with no more effort and paperwork than this:
Name: |
Sequinus Bwappfelshire |
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Occupation: |
Wizard |
FATE POINTS: |
5 |
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SKILLS |
|
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Conjuring |
Good |
+1
|
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Knowledge (Planes) |
Good |
+1
|
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Abjuration |
Fair |
0
|
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Research |
Fair |
0
|
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Tailoring |
Fair
|
0
|
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GIFTS & FAULTS |
|
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+
|
Wizardry |
Can cast spells |
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+
|
Amulet of Planes-walking |
User can cross planar thresholds 2 times per day |
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-
|
Perfectionist |
Has a hard time accepting when a task is done, and keeps
fiddling with it; Good (+1) or better Willpower roll to move on |
Honest, man, it took me longer to figure out how to make OpenOffice Writer do the cool split-cells thing than it did for me to write this character up.
He's ready to get into trouble now -- thanks to FUDGE!