...a Classic Traveller game where the PCs are a mixed group of Ex-Scouts on detached duty and their friends, tooling around in a Scout/Courier, doing odd jobs for the Imperial Interstellar Scout Service.
...S John Ross's Warp Space, run with TLG's StarSIEGE rules.
...a Knights of Torque & Recoil/The Adventures Of Buckaroo Banzai-inspired contemporary pulp adventure game, using D6 Adventure.
...For that matter, a series of Indiana Jones-esque 1930s archaeological pulp adventures, also using D6 or HEX (testimony of the bullwhip!).
...that cyberpunk game that I keep thinking about, which is slowly but surely solidifying in my mind.
...a C&C/D&D RC/LL/&c. mash-up Bog Standard Fantasy Role-Playing sandbox.
...Mutant Future.
...Encounter Critical, with heavy doses of Heavy Metal and cheap, sleazy 1970s SF cinema.
...Over The Edge, which I purchased in 1993 and STILL haven't run.
...that Savage Worlds Art Nouveau Spelljammer game that I started back in January, and which hasn't been run more than once.
TEN GAMES ON MY MIND! AN 11.5-HOUR WORKDAY, INCLUDING PREP- AND DRIVE TIME, FIVE DAYS A WEEK, PLUS 45.5 HOURS A WEEK SO I DON'T GO CLINICALLY INSANE! PLUS, I HAFTA STOP AND EAT FROM TIME TO TIME!
HOW, I ASK YOU? HOW CAN I MAKE IT HAPPEN?!