*sigh* Okay. So. In a nutshell: I have this thing about chase rules in an RPG. I want a mechanically-sound but highly-playable set of chase rules. It's like an obsession, a niggling desire. Why? I don't know why. I can't explain it. I just DO, OKAY?!
And, oh em gee, you know what? There's a pretty darn good set of just exactly that in Alderac Entertainment's Spycraft RPG.
Only it's a d20-based game, and I don't like d20 games really*. So I'm not likely to play it, and therefore not likely to use the chase ru--GAAAAH! WHY DON'T I JUST CONVERT THOSE RULES TO A GAME THAT I DO LIKE?!
I mean, really, it's just a matter of
- Cribbing the basic parameters of Spycraft's chase rules;
- Assigning D6 difficulty numbers to the maneuvers; and
- Going VROOM VROOM!
That's easy, right? That's not hard. That's easy! That's totally easy.
So why didn't I think of it earlier?!
*With the exception of Microlite20 and its offspring -- including SpyLite. Zing! See that?