AAAAAAAAAAAaaaanyway, I immediately got a wild hair to write something up following this format, and after hemming and hawing and talking to angry, angry people at work today, I finally had a flash of inspirification on Ye Olde Drive Home:
THIEVERY.
Now dig this:
Now Playing: Spelljammer -- Seekers of the Seven Baubles
The Movie Pitch
Spelljammer meets Pirates of Dark Water on Planescape's front lawn
The Elevator Speech
Swashbuckling adventurers heroes sail through space in magic-driven ships, seeking seven magic jewels that will banish a great evil.
Tone
High-spirited pulp adventure
System
Savage Worlds, because why not
Player Character Roles
Anyone willing to travel the Spheres and risk life and limb to fight back the illithid threat. Stock D&D characters are as welcome as are pirates and treasure-seekers -- but all of them must have a sense of duty. Clerics won't be of any use, though.
Adversaries
The Evil And Insidious Illithids
Drow Conquerors and Treasure-Hunters
The Cindermen (chaotic-evil fire elementals -- basically, humanoid burning coals)
Nakharotep, The Mummy
Princess Arkanida, who wants the Seven Baubles all to herself
LOCATIONS
Wildspace
Various planets encased in crystal spheres: a water world, a jungle world, a desert world, Planet Renfaire, etc.
Asteroids
Asteroid-borne ruins
Moradin's forge, one the home of the dwarves but now a captured Illithid stronghold
Appendix N
Spelljammer: Shadow of the Spider Moon
Sinbad movies aplenty
Raiders of the Lost Ark
Pirates of Dark Water
The Dark Crystal
Star Wars
Art Nouveau
Now...obviously, I just stole all this stuff from Polyhedrom Magazine #151, stuck a quest into it to keep the characters together and the plot moving, and called it a night. However, no one cares, because it sounds like fun. And anyway, if I ever run it, it's gonna be infused with mine and my players' personal touches, and it's a swell excuse for me to shove some art nouveau groove into a game.
What's more is that it excites me, and that's actually kind of a novelty, of late.