Tuesday, December 27, 2016

I'm Not Here To Talk About 2016.

You already know it was total, unfiltered suck for the world at large. I'm not gonna go into how sucky it was for me on a personal level, because who cares. I could talk about how kick-awesome Stranger Things is, but you already know that; it's not inconceivable that I could mention the ongoing game of The Strange that I'm in, which is being run by Scott Kellogg of Hall of Blue Illumination fame (you know, the Tékumel podcast, where they talk to Jeff Dee and James Maliszewski!). That's worth talking about, as is the fact that I'm trying to get off my ass and write a book already. And I'm certainly not here to talk about how this blog is ten years old, but I haven't posted to it in over a year, and the posting frequency has dropped off since --

-- aw, crap. I talked about it.

 BUT no no nonononononononono. Noooooooooooooooo. Those things, no, no, I'm not gonna -- nooooooooooo.

I'm gonna talk about how, in the new year, I'm gonna run a Star Wars campaign.

This one.
Is it because I saw Rogue One? Maybe. Maybe it's because I saw Rogue One and I enjoyed it but I didn't exactly like it, and I'm compelled to do better. Maybe it's because I just kinda felt like it. Maybe it's because Star Wars turns 40 next year, but no, it's not because of that, actually.

[HINT: IT'S BECAUSE I FELT LIKE IT]

Tell ya th' trooth, I vacillated between using WEG's venerable game (pictured above) and Fate Core, which has nestled itself riiiight next to D6 as one of my favorite games ever. As (hypotherical) long-time readers may (hypothetically) know, Star Wars gaming is MY THANG; virtually every time I look at a game system, I'm judging it in terms of its suitability for Lucasian shenanigans. I've no doubt that Fate Core is more than equal to the task -- in fact, it's one of only two other systems that I've seriously considered using.

In the end, I just felt the D6ness a touch moreso than the Fatetitude, and so here we are.

"Here", of course, means "opening up a new TreeSheets document, making a cell labeled "Names", and inserting a sub-grid full of, you know, names. For, for, for people and places in my Star Wars universe. (It also involves yanking my collection of Star Wars Adventure Journals from the shelf, and ripping names and NPCs and everything else out of 'em for inclusion in said TS doc, but I digress.) And, yeah, you read that correctly: MY Star Wars universe.

My Star Wars universe is one where the words "midichlorians" and "gungans" have no meaning whatsoever, because I WILL NOT RECOGNIZE THE PREQUEL TRILOGY IN ANY WAY. The Clone Wars will be A Thing That Happened, but it won't have spit to do with, you know, the cartoon and stuff. (The cartoon is OK, but it's connected to the prequels, so out it goes.)

My Star Wars universe recognizes the events of Rogue One, but they really won't matter that much -- see, 'cause my game will take place in the classic RPG era known as "After the Battle of Yavin, before the Battle of Hoth". And considering how Rogue One went down, well, it's a foregone conclusion that...

...anyway. No spoilers, but if you're reading this...c'mon, man.

My Star Wars universe will include selected bits of what we're now calling the Legends, i.e. the EU stuff that Disney/Lucasfilm jettisoned from canon. If it's in a WEG book, it's probably OK to go; the exception being the Zahn stuff because
  1. It hasn't happened yet; and 
  2. Noghri and hot chocolate? Ehhhhhhh...
I trust my point is made.

 So anyway, it's 2:13 am EST as I write this, and I'm listening to the Stranger Things soundtrack, and getting kind of tired, but not so tired that I can't start leafing through my Adventure Journals and get busy cribbing stuff for, you know, later.

For the game.

When I'm running it.

Star Wars.

Hi! How are you?