0e wasn't just its rules. It was an approach, an attitude. 0e was the "hobby" version of this game, and beginning with 1e the game turned away from this do-it-yourself, change-what-you-like attitude and began to become "official." When something becomes official, it begins to fill in all the little questions that need to be answered, because if it doesn't ... then there's no official answer. From a hobbyist's approach, that's no big deal. No official answer? I'll make one up. Recapturing the 0e mindset, that "hobbyist" approach, is one of my goals - it's not so much in the rulebook I've written, but it should become much clearer when Knockspell Magazine comes out. 0e was about imagining the living shit out of a basic, vague, rudimentary game system.